Tokenomics

The value driver in Rise of Immortals is the market and monetary rewards system. In contrast to other blockchain systems, the Rise of Immortals Metaverse promotes roles and relationships among players, allowing them to exchange contributions and efforts through the marketplace. Rise of Immortals in-game and marketplace operations are structured villaged on the Tri Token System (Immortals shards, Sapphire, Immortals Sapphire) which will be the fuel or gas to execute actions in the Rise of Immortals Ecosystem.

Furthermore, NFT transactions will also be available on platforms other than our own, such as Opensea.io. Our goal is to put the power back in the hands of the players. We accomplish this in two ways; first, we give players complete ownership of the content they create in the NFT Metaverse. Second, through our play to earn tokens (SAP & ISAP). By playing the game, players are able to earn SAP & ISAP, which they can reinvest into the game in order to become stronger. Continue to develop your village and climb up the Leaderboards or enter the market and exchange for real currency. Through NFTs and tokens SAP & ISAP, players will have the power to control their own destiny in the Rise of Immortals economy.

The platform will issue three types of tokens:

  • $IMS = Immortals shards. “Governance token”

  • $SAP = Sapphire. “1st in-game utility”

  • $ISAP = Immortals Sapphire. “2nd in-game utility”

With its innovative designed model of three types of tokens, Rise of Immortals seeks to address the inflation problem that plagues many Game-fi projects. There are one governance tokens and two types of game tokens in the game. The adoption of dual game tokens can better control the balance. In case one type of the game tokens shows an inflationary trend, more of the type of tokens subject to inflation can be consumed through more gameplay to produce another type of tokens, so as to achieve the overall balance of different types of tokens and avoid serious inflation.

The $SAP and $ISAP produced in Rise of Immortals provide important support for the economic cycle in the game, and are one of the most important assets in the early stages of the project. All these assets will be circulated among players. We will design the release rules of $SAP and $ISAP, to ensure that the economy of this independent project is sustainable, but they will not get any benefits from $SAP and $ISAP. Developers will instead receive benefit from their ownership of $IMS.

Marketplace Cycle Ecosystem

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